![]() Taking arcane strike also gives you a decent way to pull out some extra damage as well, if you have slots to burn. They are definitely potent in their own right, even towards such a build. Take the martial wizard ACF to get fighter feats, and the spontaneous divination acf, because you would have to be high not to trade one feat to be able to spontaneously cast with a wizard, even if all you get is divination spells. On the arcane side, the wizard is generally pretty decent. The divine buffs are definitely a boon when creating an unarmed combatant. ![]() Also picking up a monk's robe is definitely a plus. Additionally, picking up intuitive attack is a plus, as you can become more SAD with wisdom. WITH spells, generally, a spontaneous casting cleric is pretty boss. The ancestral weapon feat also makes enchanting it a fair bit cheaper. More over, you are going to want to use a gauntlet or ward cestus as your weapons so that they can be enchanted. After that, taking a few levels of fighter nets you all the feats you are going to need to make it work and more. Without TOB, generally, you are going to want to dip into barbarian 1(spirit lion totem) for pounce. ![]() ![]() TOB Lets you use all maneuvers with any weapon, thus an unarmed fighter can become very cool using them, and have some interesting attacks. There are two primary ways that you can go about doing this, melee/martial and magical.įor martial, generally, you are going to want improved unarmed attack, superior unarmed attack, snap kick, power attack and versatile unarmed attack. ![]()
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